File Format Info:
- .OBJ, .mtl in zip file. (Texture Map will load automatically with OBJ, Normal map needs to be added manually in your shader of choice)
- Diffuse/Albedo Map: 4096px x 4096px
- Normal Map (DirectX): 4096px x 4096px
! These models are optimized from scandata. There may be holes in the meshes and unfilled areas in the texture maps!
- Marvelous Designer simulation: Import OBJ to garment. Simulate using Simulation Property’s -> Complete (nonlinear)
- DAZ Studio: The model will rougly fit Genesis Avatars. Fit using MD or DForce, then use the transfer utility to skin the outfits.