Tree Bark

19,99 10,00

Description

Photorealistic Tree asset, Captured in Reality.

I’ve captured this model using a Full frame SLR Camera. Took around 300 pictures that were used to contruct the 3D model.

Zbrush is my main retopology/UV- tool. I create a low poly base that has around 5000 Quad Poly’s. Next 3 LOD obj files.

Texture map is 16384 x 16384 px resolution. Normal Map Comes in DirectX and WebGL versions at 8192 x 8192 px (PNG format). Also there’s a displacement map in .EXR format, also 8192 x 8192px

And lastly 2048 x2048 px Ambient Occlusion and Cavity Maps, both in PNG format.

There’s renders made in Zbrush, showing Polygroups and high resolution Topology. In addition Marmoset Toolbag 2 Renders.

A ZTL with 6 subdivisions is included in the package.

Additional information

File Format

OBJ

Texture Map Size

8k

Usage

AR-VR-MR-Game Ready, Low Poly (<50k)

License

Commercial use allowed

Subject

Plant / Tree

Scan Method

Photogrammetry

Publisher

Polygonal Miniatures